AI Insights · Timothy · July 2024
Top 5 PVP Games Performance in Ireland for Q2 2024
Explore the performance of the top 5 PVP games in Ireland during Q2 2024, including insights on downloads, revenue, and weekly active users.
In Q2 2024, the top 5 PVP games in Ireland demonstrated diverse trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance:
Roblox from Roblox Corporation showed a fluctuating revenue trend, peaking at approximately $91K in the first week of April, then dipping to around $61K-$63K in mid-June, and recovering to about $75K by the end of June. Downloads started strong at 6.3K in early April, dropped to around 4K in mid-May, and rose again to 6.4K by the end of June. Weekly active users remained relatively steady, starting at 334K and gradually increasing to 367K by the end of the quarter.
Squad Busters by Supercell, a new entrant in the market, showed promising growth. Revenue began at modest levels but saw a notable increase to $8.3K in the first week of June, followed by a slight decline to $4.5K by the end of June. Downloads surged to 40.7K in late May following its release, then settled around 1.7K-1.9K in June. Weekly active users mirrored this trend, peaking at 36.9K in late May and decreasing to 1.2K by late June.
Subway Surfers from Sybo Games ApS maintained a stable performance. Revenue hovered between $200 and $500 throughout the quarter. Downloads saw a notable peak at 4.8K in the last week of June. Weekly active users fluctuated slightly but stayed within the range of 61K-67K, ending the quarter at 66.6K.
Brawl Stars, another title from Supercell, experienced varied revenue, starting at $19.5K in early April, dipping to around $11K-$13K in late May, and recovering to $13.2K by the end of June. Downloads were consistent, peaking at 3.7K in early May and ending at 2.7K in late June. Weekly active users showed minor fluctuations, starting at 26.1K and ending at 26.8K.
Teen Patti Gold-Poker & Rummy by Moonfrog had stable revenue, mostly between $30 and $70, with a peak at $64 in late May. Downloads showed significant growth, spiking to 7.2K in the last week of June. Weekly active users started at 25.2K and peaked at 27.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.